![]() ![]() ![]() Much of that comes in the form of the colour-coded shot circles that spring up around the court: fire off a colour-corresponding shot while in it and the shot gets a bit more oomph behind it, lending extra power to smashes or gnarly curves to spins. Scaling back the lunacy that riddled Mario Power Tennis on GameCube and later Wii, Open strips away the variables of items and overpowered character-specific special shots and places a much stronger emphasis on skill and tactics. In many ways Camelot succeeds in its goal of serving up a fun time with tennis, but forging this middle ground leaves behind a little of the spirit that made each of its branches truly smashing. Mario Tennis Open falls somewhere in between, trying to capture the best of both worlds in the most accessible way possible. Camelot's revered Mario Tennis series has a split legacy: on home consoles as a primarily multiplayer-focused insane-o-thon, and on portables as a more solo-oriented sports RPG.
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